At some point in 2021, I began to pursue 3D animation and modeling again after leaving it untouched since I graduated in high school in 2019. I've had an interest in character modeling and design for a long time, and decided that with any free time I could get, I would try to dedicate it to learning some artistic skills.
My specialization is in character models-- particularly of cute animal characters in a cartoony style-- but I also do human subjects, more realistic stylizations, PBR texturing, retro-style CGI, and more.
A 3D 'scan' of my face, with very uncanny hair.
A 3D 'scan' of my face, with very uncanny hair.
Alien model I recently created, using a similar color scheme to my other character designs
Alien model I recently created, using a similar color scheme to my other character designs
A rough model of a friend's "alternate race snowman" character, who I'd say is fairly glam
A rough model of a friend's "alternate race snowman" character, who I'd say is fairly glam
My model of a friend's kobold character
My model of a friend's kobold character
My render of a friend's dog character
My render of a friend's dog character
Render done in Cycles which I used to advertise character modeling/porting for video mods or player avatars.
Render done in Cycles which I used to advertise character modeling/porting for video mods or player avatars.
Blender Cycles render of an apartment scene I put together
Blender Cycles render of an apartment scene I put together
My fan model of L1ZY from Big Data
My fan model of L1ZY from Big Data
A washing machine model
A washing machine model
Plushie doll model of one of my characters
Plushie doll model of one of my characters
My fan model of a video game character
My fan model of a video game character
Model of a friend's dog character
Model of a friend's dog character
A model of my own character
A model of my own character
My best attempt at a somewhat trending style, where the goal is to imitate older or 'amateur' CGI from the 70's to early 00's
My best attempt at a somewhat trending style, where the goal is to imitate older or 'amateur' CGI from the 70's to early 00's
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